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Casual Game Design

$50.65
Author: Trefry, Gregory

Publisher: Elsevier S&T

Format: Adobe ePUB

Content Language: English

ISBN: 9780080959238

Print ISBN: 9780123749536

Size: 8,631 KB

Pages: 245

Publication Date: 2010-01-26

Category:
Games > Video & Electronic > General

Software Required:
Adobe Digital EditionsAdobe Digital Editions

Territorial Restrictions:
Available Worldwide

Digital Rights:
Copy Count: Unlimited
Copy Interval (Days): Unlimited
Print Count: Unlimited
Print Interval (Days): Unlimited
Read Aloud: Disabled

Casual Game Design
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DESCRIPTION

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:



* Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association




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